Displaying posts tagged: software
04-12-2010 10:07 am
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This is an article I was reading, it's rather long, but it is totally worth reading the whole thing if you have the time for it, as it gives insight to iPhone OS 4, how it will have (a rather ingenious, albeit, Android-invented) method for multitasking, which is my number one reason for not liking the ...
03-08-2010 9:20 am
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As of about 3:00 AM Ubisoft's new DRM scheme which requires all PC versions of the game to be connected to their proprietary DRM servers went down, locking out all copies of the new game Assassins Creed 2 to all paying customers. The pirated versions of AC2 are not being bothered at all, and work perfectly; ...
02-16-2010 8:44 am
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Lately I have been hard at work on a complete rewrite of my IRC bot, AuBot. AuBot v2 features a module system, similar to a plugin system but each module is loaded up on a separate process, so if something should go wrong in a module, only that specific module will crash, leaving the other parts ...
01-20-2010 11:07 am
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Yesterday, Joymax, the parent company for the popular MMORPG Silkroad Online, has added Ahnlab's HackShield Pro into their flagship game in an attempt to stop people from using 3rd party programs such as loaders and "bots". Well, in true Joymax form, they did not implement it correctly, and bots work just fine, for the most part. ...
10-16-2009 8:50 am
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Oh joy, I was accepted for beta testing of tClientless, a program that can log in to Silkroad Online without actually needing to start up a SRO client...I attempted to make my own clientless, but after Joymax decided to continually change the client/server opcode headers for each packet...well...that put that on the backburner...I have found it ...